![]() ⚠️ ** Fallback** ⚠️ □️ Page Index for this GitHub Wiki Want people to know that your mod requires GeckoLib?įeel free to use the below image on your CurseForge/Modrinth page. To continue, follow on with the next part of the guide:įor Geckolib4 (MC 1.19.3 and above) Marking your project Once you've made your models/animations in Blockbench and are ready to get them into your mod, you'll need to start off by making a Geo Model class that represents your assets. GeckoLib uses Blockbench to construct its models and animations.įor instructions/info on using Blockbench for Geckolib, see here Getting started in code If this is the case, you'll either need to swap your project to Mojmap, or convert any unfamiliar names to yarn mappings using Linkie Making the Model in Blockbench If you are using Yarn mappings, you may find some class or method names unfamiliar (such as ResourceLocation instead of Identifier). NOTE: This wiki and GeckoLib itself utilise Mojmap with Parchment. Refer to the installation pages listed in the table of contents for instructions on installing the mod If you have not yet installed the mod, you will also need to do so before continuing ![]() If you do not have these three covered, you'll need to pick them up through some modding tutorials first Modding with Minecraft in Forge or Fabric.GeckoLib, and by extension this wiki, expects you have pre-existing understandings of the following:
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